Keep SavePoint for
What it does best.
A shared household library, or tracking board games in the same place as video games.
- A shared household library
- Board games beside video games
- Its backlog decision engine
Your games
Your money
Your setup
New here?
See it set up, step by step.
Most people are done in about ten minutes.
Works withSteam · PlayStation · Xbox · GOG · Epic Games · RetroAchievements · Emulators · Lutris and Heroic · Standalone PC games · Physical media
What do you use today?
Not sure?
The differences that matter most.
Every tool at a glance, and where each is still the better choice.
Nothing to move overGameDock reads the same stores directly, so you can keep using what you like beside it.
Switch from · SavePoint
Store sync on the free plan, with GOG, Epic Games and what you paid.

Keep SavePoint for
A shared household library, or tracking board games in the same place as video games.
GameDock adds
One library that fills itself in from every store you use.
Side by side
Owned games, playtime and achievements arrive on their own, without you adding titles by hand.
GameDock: Read through the Steam session already open in your browser.
SavePoint: On the paid tier.
Titles, playtime and trophies pulled from your PSN account.
GameDock: Linked through the Companion; Sony asks you to sign in again every couple of months.
SavePoint: Paid tier, with an NPSSO token you copy across yourself.
Your Xbox library, playtime and achievements.
SavePoint: On the paid tier.
Knowing you own a GOG or Epic title, whether or not it is installed anywhere.
GameDock: Both link through the Companion: library, orders and wishlist.
Completion and badges from the RetroAchievements service.
RPCS3, Xenia, PCSX2, DuckStation, Dolphin, melonDS, Cemu, PPSSPP and the Switch emulators, treated as real sources rather than folders.
GameDock: Found on your Linux PC by GameDock Helper and grouped under Emulators, however each was launched.
Lutris and Heroic games, and standalone PC games, installed on your own Linux machine, desktop or handheld.
Adding a game by hand for a platform the tool cannot reach, such as a Switch game or an old PC game.
GameDock: Discs and cartridges only, for now. Adding any game by hand is next on GameDock's roadmap.
Switch and older Nintendo libraries. Nintendo publishes no usable public API.
GameDock: Discs and cartridges you add yourself. A Switch library cannot be read, because Nintendo offers no way for another service to do it.
Whether the tool can read your library when your Steam or PSN profile is set to private.
GameDock: The Companion uses the session already open in your browser, so privacy settings do not block it.
SavePoint: PlayStation works through the pasted token. Private Steam and Xbox profiles are not documented.
Playing, want to play, completed or shelved, derived from real activity instead of a status you keep honest yourself, with beaten and abandoned a click away.
GameDock: Worked out from recent play, and yours to set by hand on any game, then hand back.
A dated record of individual play sessions rather than a running total.
GameDock: A dated play history on each game's page, with a weekly or monthly chart, but recorded per sync rather than per session.
One completion figure per game regardless of where the unlocks happened.
GameDock: Steam, PlayStation, Xbox, RetroAchievements, standalone PC games and the PS3 and Xbox 360 emulators, with each achievement counted once however many platforms have it. GOG too, secret achievements included, and Epic achievements read from your own browser.
SavePoint: Steam achievements import per game on its paid tier.
Achievements that PC games installed outside a store launcher keep in files on disk, which no cloud API can see.
GameDock: Reads the achievement files a game already keeps on your PC. GameDock changes nothing in the game, and cannot unlock official Steam achievements.
The figure on your receipt, matched to the game it bought, rather than an estimate from today's store price.
SavePoint: A price paid you enter by hand.
Money from several stores reconciled into one ledger.
GameDock: Steam wallet history and licences, PlayStation order history, GOG and Epic orders, and physical copies you entered.
A PS Plus monthly claim is not a purchase, and a wallet top-up is not a second purchase. Counting either inflates the number.
An account billed in pounds and displayed in dollars, converted at the rate on the day of that purchase rather than today's.
What your owned games and DLC would cost at today's store prices, and the trend.
GameDock: Steam, PlayStation, GOG and Epic prices, checked daily, or twice a day on Plus.
Adding a game to the real Steam wishlist, or registering a product key, from inside the tracker.
Owning a game on Steam, PlayStation and Xbox shows as one entry with merged unlocks, not three rows.
GameDock: Careful on purpose: remasters stay separate, and a join you disagree with can be undone.
SavePoint: Cross-platform duplicates are merged on the paid tier.
Which titles are on the device at this moment, as opposed to which you own.
What each volume holds, and relocating install trees from one to another with the configs rewritten so they still launch.
GameDock: Seeing your drives is free; moving Lutris games between them is part of Plus. Steam moves its own games.
Save files backed up off the device, with history rather than one overwritten copy.
GameDock: Standalone PC games, Steam games and emulators, backed up after you play. Three versions of each game on the free plan, ten on Plus.
An app on the computer you play on: any modern 64-bit Linux, from a desktop tower to a handheld.
Following people, seeing what they are playing, and ranking against them.
GameDock: Follow people and see what they play, rate, review and list in one feed, as far as each shares it; people who follow each other are friends. Leaderboards rank store-recorded achievements and 100% games against the people you follow, and against everyone who opts in; never playtime.
SavePoint: Follows and a feed, without leaderboards.
Not just private by default: there is no way to share it at all, because what you spend is nobody else's business.
GameDock: The others here do not collect what you paid, so the question does not come up.
Using both
01
GameDock reads them directly, so your library builds itself. There is nothing to export or import.
02
Your games, playtime and achievements arrive, each game once however many places you own it.
03
Carry on using it for what it does best. GameDock keeps the record of everything.
Questions
No. Each of those does its own job well: Playnite launches games on Windows, Backloggd is for reviews and a community, and Exophase is for achievement hunting. GameDock is the library that joins your stores together, and plenty of people use it alongside them. The compare page goes through each one.
Adding games by hand takes hours and is out of date the next time you buy something. Reading a store's public profile misses private accounts, what you paid and anything the store keeps to itself. GameDock reads from the stores you are already signed in to in your own browser, so it sees what you see, keeps itself up to date, and never needs your passwords.
The free plan covers your whole library: every store, every game, every achievement and an export of all of it, with no size limit, no time limit and no card. Running a service like GameDock has real costs, so a few extras only some people want are part of GameDock Plus, at $5.99 a month or $53.90 a year. Plus syncs Steam more often, keeps your full purchase and value history instead of the last 12 months, sends a daily digest email, names the games missing from a series, and lets GameDock make changes on your Linux PC. The free plan's limits are 50 discs, 5 price alerts, one Linux PC, 3 saved versions of each game's saves and one hand-started Steam and price sync a day; Plus lifts or raises each. Paying for those keeps the rest free for everyone. The full list is on the pricing page.